[global]
packet_version=1

[Begin]
type=time
time=0

[Start Trigger]
type=time
version=1
wait_time=0

[Message Barracks]
type=time
version=1
wait_time=10

[Barracks complete]
type=building
version=2
point=12 0
area=2
building=barracks

[Lumberjack complete]
type=building
version=2
point=5 3
area=2
building=lumberjacks_house

[Lumberjacks complete]
type=building
version=2
point=9 1
area=10
count=3
building=lumberjacks_house

[Sawmill complete]
type=building
version=2
point=5 3
area=100
building=sawmill

[Sawmill and Lumberjacks complete]
type=null

[Forester complete]
type=building
version=2
point=5 3
area=100
building=foresters_house

[Quarry complete]
type=building
version=2
point=5 3
area=100
building=quarry

[End Trigger]
type=time

[Extra Barracks 1]
type=building
version=2
point=8 57
building=barracks

[Extra Barracks 2]
type=building
version=2
point=10 58
building=barracks

[Extra Barracks 3]
type=building
version=2
point=6 59
building=barracks

[Extra Barracks 4]
type=building
version=2
point=11 59
building=barracks

[Extra Barracks 5]
type=building
version=2
point=14 63
building=barracks

[Extra Barracks 6]
type=building
version=2
point=15 2
building=barracks

[Extra Barracks 7]
type=building
version=2
point=5 4
building=barracks

[Extra Barracks 8]
type=building
version=2
point=13 5
building=barracks

[Extra Barracks 9]
type=building
version=2
point=7 10
building=barracks

[Extra Barracks 10]
type=building
version=2
point=10 11
building=barracks
